UV-Mapping a Humanoid Figure, Part 4.

The back shows some distortion, it has to be tweaked some more. First I scale down then lower part and make sure it doesn't overlap with the arm.

Then I scale up the upper part till it has the same scale than the other parts of the figure.

After some tweaking and a final run of stretch optimization:

Finally I scale the chart to fit wit the others.

Next the feet: Arrange, scale and tweak the parts to fit with each other and the leg.

After I stitch the parts together, and to the leg, I cut it of somewhere higher on the leg. So I can run stretch optimization without affecting the other parts. I stitch it back on after that.

The same procedure for the hand.

To the next part.