UV-Mapping a Humanoid Figure, Part 3.

We still have some heavy distortion on the back and on the shoulders. To rectify this, I select the offending area.

Then inverted the selection, switched to vertex mode and choose Remap->Unfold.

The unfold algorithm will now optimize the unselected area of the chart, without changing the selected part much.

Ooops, that did get worse, the back is curling up. I need to get back and add just the edge of the back to the selection. That will keep it straight.

The result, after rotating the chart back in upright position:

To the next part.