UV-Mapping a Humanoid Figure, Part 3.We still have some heavy distortion on the back and on the shoulders. To rectify this, I select the offending area.
Then inverted the selection, switched to vertex mode and choose Remap->Unfold.
The unfold algorithm will now optimize the unselected area of the chart, without changing the selected part much.
Ooops, that did get worse, the back is curling up. I need to get back and add just the edge of the back to the selection. That will keep it straight.
The result, after rotating the chart back in upright position:
To the next part.